Eberron: Towers and Tunnels

The Mournlands is no vacation destination

Having found the map and the location of the House Cannith research facility, we left Rosequarry in the land cart and headed for the Mournlands. Brokering a deal with the driver, he agreed to return 5 days later to collect us, providing we were still alive. The mists of The Mournlands did not look inviting and I was suddenly feeling very home sick. At any rate, we had agreed to find the schema so we headed into the mist, weapons at the ready. Once we were in, Alain Orgev d’Orien kindly told me that Orcs patrolled the borders of the Mournlands and killed anyone who came out… he could have told me that before and perhaps I would have changed my mind about this trip.

After a short walk through the mist we came across the remains of a trebuchet and some dead guards. These guards looked like there were only killed yesterday, but they wore the crest of the old rulers of these lands who were wiped out over four years ago. Something very odd is going on here and I do not like it. It was at that point that four wolves lept from the mists, but they were no ordinary wolves. I was shocked to see such abominations, but Lago did not blink as he let loose with his hand cannon, disintegrating two of them. Not to be out done, I cut down the final two and was once again glad to have Lago by my side. Perhaps he is not all that bad after all?

After some light hearted banter to break the tension we continued our trek and soon came across the door to the research facility. Entering was easy, but the facility was strange. It was a series of rotating spherical rooms with corridors and rooms running of them, accessed using different coloured rods. We quickly worked out how the facility worked and set about exploring the rooms. We found the schema, but for me, two far more important things occurred while we were down there.

Firstly, we met a talking wolf; what a miracle! I could not believe my ears when I heard her speak for the first time and was so glad when she agreed to return to Greatpine with me. I cannot wait to tell her all about my home and what the forest has in store for her and her friends.

Secondly, and far more disturbing, was what happened to me when some strange device was activated. It seems I am dragonmarked and even worse it is House Cannith who betrayed and murdered my father. Since our return to Sharn, I have discovered that my father could have been Arron di’Cannith who was instrumental in the creation of the warforged. I must find out more, but I am not sure I will like what I find. Diago d’Cannith seems to want to help me, but who can I trust? Perhaps mother will know more about my father. I must return home and ask her and luck or fate would have it, we must return to Greatpine to continue pursuing the schemas. It seems a higher power is watching over me, but do they want me to continue my work with the Wardens of the Woods or right the wrongs done to my father and House Cannith? I must meditate on this.

Of goblins and zombie dwarves

As y’can guess from what went on before, we had to hit the ground running. So we headed out of town bound for Darguun on the first lightning rail service we could catch (although I left a note for me old mam first, and asked a couple of the lads to watch out for her – she’ll doubtless skin my hide when I return anyway, and I don’t want her to have any extra reason).

From lightning rail, we switched to guard duty on a caravan. Luckily for the others, I spotted trouble coming, when it inevitably did, in the way of a whole goblin war party coming up behind. While the others did what they could to set up for a fight, I snuck back and had a shufty at the oncoming horde. Unfortunately, one of ‘em got lucky and saw me too – after sending a warning message to the rest back at the caravans, I had the chance to show off my markmanship to a few goblins who came after me, before taking to my heels with their arrows at my back.

Luckily, the rest had done a reasonable job of the defences, and when I got back a little ways ahead of our would-be attackers, we were fit to make a stand. So the goblins charged, and got chewed up like meat in a grinder (literally, in some cases – that Yaguara’s a scary beast when she’s riled, or hungry, which seems to be most of the time). Lootin’ proved fair profitable, although I never did get my hands on one of the fancy bows some of them were totin’.

So, we get into the city, and make our way to this guide we’re meant to contact. The greedy bloke asks us for a real rube’s price, but I talk him out of it, and we head out of town, duly wow’ing the local loan sharks when they come to collect along the way. He had a pretty swanky ground vehicle, as it happens, and we got up into the mountains to where we needed, righ’ on the edge of the blasted Mournlands, without any real trouble.

However, it seems others had got there ‘fore us, and not just anyone – the bleedin’ Emerald Claw were there, along with plenty of walking bonepiles. Now, I’m none too feared of a fight, but there’s something unfair about the other bloke being already dead. So we sneak around, and with me leadin’ the others, and them not doin’ so bad, even the toffs, we manage to go right past the Claw all the way to the buildin’ we need. Inside, though, it’s not so easy – a half-frozen zombie dwarf manages to sniff me out, if you’ll believe that, and we end up having to have a bit of a barny w’two of the claw’s henchmen and that stunted corpse clawing at my ankles. We take ‘em out before they think to raise the alarm, however, an’ more or less get what we need from the buildin’. Or at least I think so – I got busy watchin’ fer trouble while the others had a look at it, soon as I saw there was little worth the takin’. We need to find us some more profitable ruins. Although I’ve a thought that our guide’s vehicle might be worth a fair bit, if I can persuade the others it needs borrowin’...

We all love a good bar brawl....

Told by Atreus Foreststrider:

After a month of regular work in Sharn I was still no closer to undercovering the identity of “J” and house Canith had been next to useless. Elaydren d’Vown had come up with no information and, although she had promised us more work, none had materialised. That was until a regular trip to the mail office found it ransacked and the messsage we had all been waiting for had been stolen. Bloody typical!

I managed to work out that the ransackers consisted of a warforge and some kobolds. Not those warforged again…. Lago Glusely then went off looking for any traces of them, but instead recieved a message from Elaydren d’Vown, asking us to urgently go to the Broken Anvil. We did as told, but she barely said two words when the ransackers found us and a rather bloody bar brawl began.

To cut a long story short, I took a nasty wound to the gut and Lago Glusely cooked a large number of Kobolds with what can only be described as a firework launcher. I regret ever mocking him for such a ludicrous drunken purchase. As always we then looted the corpses, finding a rather nice looking magical cutlass, and headed on our next adventure. Finally we were leaving Sharn for somewhere hopefulyl quieter and with more trees.

Continuing in the depths of Sharn...

As told by Atreus Foreststrider:

Having opened the door we ventured deeper into the ruins of Sharn. Thankfully Alaine was able to light the way with the use of magic, leaving us able to see any immediate threats. Eventually we arrived in a large cavern which was filled with the ruins of old buildings. I do not know much of the old architecture of Sharn, but the buildings were impressive, reminding me of visits years ago to the old Dwarven undrground cities in the mountains near to the Elden Reaches. We were not allowed to gaze for long, however, as Lago Glusely was soon set upon by large beetles scurring out of the darkness. Again, Alaine assisted us by dispatching most of them with a blast of cold. Finally the bureaucrat was proving useful… I was beginning to think that only Yaguara and I could deal with any attackers.

Searching the cavern and dispatching some rats on route, we found a large building which we entered via a hole in the roof. Unfortunately two large iron defenders were present, still active from eons ago, but they were quickly dispatched by myself and Yaguara with some assistance from Lago Glusely. Alaine was once again staring at the ceiling, or whatever he did during combat situations. In any regard, once the iron defenders were dead the others searched the room while I set about making a hearty broth to warm the party. One of my best it turns out, but I did not let on that luck had more to do with that than anything else.

Alaine then did what he does best and spouted about some ancients laws and cultures.. something I had no time for, but tried to pay attention. To cut a long story short, he found a vault and we found the artifact we were sent to find and we headed back to the surface. Unfortunatley, on exiting the building we were ambushed by a Warforge. “They do seem popular in Sharn”, I thought to myself. Thankfully, I was on guard and managed to draw my axe in time to cut a bolt out of the air which I am sure would have been a killing shot if I had not been paying attention. I coundn’t help but chuckle and smile as I then cut down a rather surprised Warforge. Thankfully was also there to help out.

It appears that our adventure was not over yet, however. Our return was rudely interupted by a band of Orcs, sent by Draz I think, but we made light work of them. In fact, I rather enjoyed ending their miserable lives.

Finally we returned to Elaydren d’Vown and handed her the artifact in exchange for payment. She seemed pleased and we all welcomed some gold to help us over the next few months.

Into the depths of Sharn

The rain was pouring down as our heroes made their way to a warm, comfortable tavern where they could acquire the essential things in life — ale and more ale. Sadly, their journey was interrupted by a chance encounter with a freshly murdered corpse and the warforged assassin that had placed the body in that state.

Things looked dicey for a moment but Yaguara, fearless animal companion of the druidic axeman Atreus Foreststrider, acted quickly to defend his master and stopped the killer with one savage attack.

It didn’t take long for the city watch to make an appearance, and they sent the group on their way after briefly questioning them.

Later, at the tavern, Foreststrider was approached by a cloaked figure bearing the seal of House Cannith with instructions to attend a meeting about the murder the next morning. It is the connection to House Cannith, as much as the murder, that causes Foreststrider to drag his friends into the business.

A representative of House Cannith, Elaydren d’Vown, is waiting for them. She explains that the murdered man was seeking to recover an artifact schema from deep below the city, and was murdered by rivals who are after it for their own purposes.

She hires the party to take up the dead mans quest and gives them a diary recovered from the body. It included directions that would help find the artifact, and had an archaic version of the Cannith seal stitched onto the cover with mithril.

The group intimidate a goblin merchant into guiding them to a point mentioned in directions left by the dead man. Unfortunately, it seemed that their rivals had also learned of the location and had set an ambush.

It was not a particularly successful ambush, and the group moved on. Their was was soon bared by a door, sealed by magic, and marked with the ancient sign of House Cannith. Farstrider instinctively raised the diary to the door, which glowed and swung open…

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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